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http://archives.univ-biskra.dz/handle/123456789/1138
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | GUEMOUGUI, Abdessattar | - |
dc.date.accessioned | 2012T10:49:02Z | - |
dc.date.available | 2012T10:49:02Z | - |
dc.date.issued | 2012 | - |
dc.identifier.uri | http://archives.univ-biskra.dz/handle/123456789/1138 | - |
dc.description.abstract | In this work, we present the implementation of a serious game that teaches the rules of the road. Our implementation is based on the use of a multimodal interface that uses augmented reality, computer vision and the latest smartphone technology. Using a client-server architecture, our approach provides a high-quality rendering and a real time optical tracking on moderate Smartphones. Thus, we combine between the advanced performance of a desktop computer (processor, memory, graphics card) and the benefits of a Smartphone (mobility, sensors, touchscreen ... etc.) | en_US |
dc.language.iso | fr | en_US |
dc.subject | Augmented reality | en_US |
dc.subject | Serious Games | en_US |
dc.subject | remote rendering | en_US |
dc.subject | Smartphones | en_US |
dc.title | Réalité Augmentée pour les Jeux Vidéo et les Serious Games | en_US |
dc.type | Article | en_US |
Appears in Collections: | Informatique magister |
Files in This Item:
File | Description | Size | Format | |
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realite_augmente_pour_les_jeux_video_et_les_serious_games.pdf | 10,92 MB | Adobe PDF | View/Open |
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