Please use this identifier to cite or link to this item: http://archives.univ-biskra.dz/handle/123456789/1138
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dc.contributor.authorGUEMOUGUI, Abdessattar-
dc.date.accessioned2012T10:49:02Z-
dc.date.available2012T10:49:02Z-
dc.date.issued2012-
dc.identifier.urihttp://archives.univ-biskra.dz/handle/123456789/1138-
dc.description.abstractIn this work, we present the implementation of a serious game that teaches the rules of the road. Our implementation is based on the use of a multimodal interface that uses augmented reality, computer vision and the latest smartphone technology. Using a client-server architecture, our approach provides a high-quality rendering and a real time optical tracking on moderate Smartphones. Thus, we combine between the advanced performance of a desktop computer (processor, memory, graphics card) and the benefits of a Smartphone (mobility, sensors, touchscreen ... etc.)en_US
dc.language.isofren_US
dc.subjectAugmented realityen_US
dc.subjectSerious Gamesen_US
dc.subjectremote renderingen_US
dc.subjectSmartphonesen_US
dc.titleRéalité Augmentée pour les Jeux Vidéo et les Serious Gamesen_US
dc.typeArticleen_US
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