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DC Field | Value | Language |
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dc.contributor.author | Asma Meftah | - |
dc.date.accessioned | 2023-10-02T14:03:57Z | - |
dc.date.available | 2023-10-02T14:03:57Z | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | http://archives.univ-biskra.dz/handle/123456789/26869 | - |
dc.description.abstract | Vocabulary acquisition is widely acknowledged as the cornerstone of learning a second or foreign language. In light of this, our study aims to investigate the effectiveness of implementing educational language digital games to enhance vocabulary acquisition, as well as their impact on students' motivation to learn such skills. Therefore, it is hypothesized that educational language digital games are effective to enhance vocabulary acquisition. To test the hypotheses, a quasi-experimental design has been utilized, in which a group of 36 third grade pupils at Alia Ali Ben El-Ammari Middle School in Sidi Ghezal, Biskra, are exposed to pre-test, training, and post-test sessions. Additionally, a questionnaire has been administered to middle school teachers and inspectors. The results of the study have confirmed the hypotheses across the selected level. Specifically, it is found that educational language digital games have a significant influence on enhancing pupils' vocabulary acquisition. | en_US |
dc.language.iso | en | en_US |
dc.subject | Educational language digital games, Vocabulary acquisition, EFL learners, Effectiveness, Motivation | en_US |
dc.title | The Implementation of Educational Language Digital Games to Enhance Vocabulary Acquisition | en_US |
dc.type | Master | en_US |
Appears in Collections: | Faculté des Lettres et des Langues FLL |
Files in This Item:
File | Description | Size | Format | |
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Asma_Meftah.pdf | 635,63 kB | Adobe PDF | View/Open |
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