Please use this identifier to cite or link to this item: http://archives.univ-biskra.dz/handle/123456789/29076
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dc.contributor.authorMeriam KAZAR-
dc.date.accessioned2024-10-24T13:12:02Z-
dc.date.available2024-10-24T13:12:02Z-
dc.date.issued2024-06-20-
dc.identifier.urihttp://archives.univ-biskra.dz/handle/123456789/29076-
dc.language.isoenen_US
dc.titleINVESTIGATING THE EFFECTS OF USING KAHOOT AS A GAMIFIED LEARNING EXPERIENCE ON STUDENTS’ LEARNING MOTIVATION IN ONLINE CLASSES The case study of Second-year MASTER students of English at Biskra Universityen_US
dc.title.alternativeEnglish Language and Literatureen_US
dc.typeMasteren_US
Appears in Collections:Faculté des Lettres et des Langues FLL

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