Please use this identifier to cite or link to this item: http://archives.univ-biskra.dz/handle/123456789/3141
Full metadata record
DC FieldValueLanguage
dc.contributor.authorAbdelmoumene Zerari-
dc.contributor.authorMohamed Chaouki Babahenini-
dc.date.accessioned2014-05-27T21:16:56Z-
dc.date.available2014-05-27T21:16:56Z-
dc.date.issued2014-05-27-
dc.identifier.urihttp://archives.univ-biskra.dz/handle/123456789/3141-
dc.description.abstractThis paper presents an implementation of the algorithm of shadow volume, with an acceleration allowing a rendering in real-time. This technique is based on (1), which makes it possible to obtain shadow in real-time, where the computation of the silhouette requires the evaluation of the geometry by the CPU. By the use of the last version of the GPU, we propose to improve the computing times by using the geometry shaders so that the calculation of the silhouette is carried out by a GPU program. We present the step which allows us to lead to a concrete implementation of this algorithm, the modifications which were made, as well as a comparative study of results, followed by a discussion. Link http://academic.research.microsoft.com/Publication/51135865/shadow-volume-in-real-time-renderingen_US
dc.language.isootheren_US
dc.titleShadow Volume in real-time renderingen_US
dc.typeArticleen_US
Appears in Collections:Publications Internationales

Files in This Item:
File Description SizeFormat 
Shadow Volume in real-time rendering.pdf34,21 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.