Please use this identifier to cite or link to this item: http://archives.univ-biskra.dz/handle/123456789/3667
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dc.contributor.authorBabahenini Mohamed Chaouki-
dc.contributor.authorDjedi NourEddine-
dc.date.accessioned2014-06-13T20:33:19Z-
dc.date.available2014-06-13T20:33:19Z-
dc.date.issued2014-06-13-
dc.identifier.urihttp://archives.univ-biskra.dz/handle/123456789/3667-
dc.description.abstractIn this paper we present a method for interactively rendering complex repetitive scenes. It consists to integrate reconstruction method (voxel coloring) into volumetric textures using image layers. Our approach start from a set of images of the reference element, which will be converted in a second phase into a whole of layers (2D images considered as transparent textures), those are projected and composed successively on surface defined as volumetric grid using the Z-buffer algorithm. The model suggested allows realistic rendering of repetitive complex scenes with lower cost of calculation due to the effective exploitation of the capacities of graphics hardware and to the fact that it takes account of the level of detail according to the distance of the observer and the vision angle, in the representation of the reference elementen_US
dc.language.isoenen_US
dc.subjectReal time, Image layers, Level of details, Textures volumetric, Voxel coloringen_US
dc.titleInteractive Volumetric Textures based on reconstruction methoden_US
dc.typeArticleen_US
Appears in Collections:Communications Internationales

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