Please use this identifier to cite or link to this item:
Title: Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers
Authors: Babahenini M. Chaouki
Hemidi Djallel
Djedi Noureddine
Issue Date: 27-May-2014
Abstract: This paper presents a method for integrating a technique of reconstruction scene (voxel colouring) starting from images of the reference element of a volumetric texture, this one will be converted in a second phase into a whole of layers (2D images considered as transparent textures), which will be projected and composed successively on surface defined as volumetric grid using the Z-buffer algorithm. The model suggested allows primarily made realistic of repetitive complex scenes lower cost of calculation due to the effective exploitation of the capacities of the graphics boards and to the fact that it takes account of the level of detail according to the distance of the observer and the vision angle, in the representation of the reference element. Link
Appears in Collections:Publications Internationales

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.