Please use this identifier to cite or link to this item: http://archives.univ-biskra.dz/handle/123456789/1138
Title: Réalité Augmentée pour les Jeux Vidéo et les Serious Games
Authors: GUEMOUGUI, Abdessattar
Keywords: Augmented reality
Serious Games
remote rendering
Smartphones
Issue Date: 2012
Abstract: In this work, we present the implementation of a serious game that teaches the rules of the road. Our implementation is based on the use of a multimodal interface that uses augmented reality, computer vision and the latest smartphone technology. Using a client-server architecture, our approach provides a high-quality rendering and a real time optical tracking on moderate Smartphones. Thus, we combine between the advanced performance of a desktop computer (processor, memory, graphics card) and the benefits of a Smartphone (mobility, sensors, touchscreen ... etc.)
URI: http://archives.univ-biskra.dz/handle/123456789/1138
Appears in Collections:Informatique magister

Files in This Item:
File Description SizeFormat 
realite_augmente_pour_les_jeux_video_et_les_serious_games.pdf10,92 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.