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Title: Réalité Augmentée pour les Jeux Vidéo et les Serious Games
Authors: GUEMOUGUI, Abdessattar
Keywords: Augmented reality
Serious Games
remote rendering
Issue Date: 2012
Abstract: In this work, we present the implementation of a serious game that teaches the rules of the road. Our implementation is based on the use of a multimodal interface that uses augmented reality, computer vision and the latest smartphone technology. Using a client-server architecture, our approach provides a high-quality rendering and a real time optical tracking on moderate Smartphones. Thus, we combine between the advanced performance of a desktop computer (processor, memory, graphics card) and the benefits of a Smartphone (mobility, sensors, touchscreen ... etc.)
Appears in Collections:Informatique

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